![]() ![]() But how can you ensure that your dynasty stays in power, when you've got the investiture succession law? If your dynasty has no power in the church anymore, you'll game over. When you die, you will not continue to play as an non dynastic heir. Therefore, in this mod, you play a dynasty. So why not play this Game of Nepotism in CK2? Also, during the 10th century (so just a few decades before the vanilla start of Ck2), the Papacy was in a period called Saeculum obscurum, where one family controlled the Holy See. Promoting their own family was something that many Popes did: " Every Renaissance pope who created cardinals appointed a relative to the College of Cardinals, and the nephew was the most common choice, although one of Alexander VI's creations was his own son. Check out this article about Cardinal-newphews on Wikipedia. So question is: Can playing a theocracy and playing a dynasty go hand in hand? Well, it did in the real world. The main argument against them is that they don't work well together with the dynasty system of CK2. There've always been people asking for playable theocracies. Start as a lowly prince bishop and make your dynasty control the whole Holy Roman Church for many generations - or die out and by forgotten forever
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